Showing posts with label scripts. Show all posts
Showing posts with label scripts. Show all posts

Friday, 3 February 2012

An invaluable guide to script reports

I have written script reports for The Artists' Studio, for John Yorke at the BBC and for various freelancers. However I have never known exactly what I was doing. I just sort of analysed the scripts. I treated it like a review based on all those essays I knocked out at uni and A-level theatre studies and English lit. But for those less keen to blag it Danny Stack has provided a handy go to guide here. It was first posted in 2005 but all details are still extremely relevant, and you can see people have commented on it over a number of years. The best use of this would be as a kind of checklist. Write your report and then ask yourself if you have covered each are, or if there are any glaring omissions:

First, talk about CONCEPT: is the idea any good? Is it commercially appealing or more intellectual and discerning? Or is it just a shameless rip off of a million genre flicks before it? Or does it bring something new to the table? Is it genre?

PLOT: Does it make sense? Is it convincing and/or original? Too predictable maybe. Jumbled?

STRUCTURE: is there a basic understanding of craft on display? Is it a join the dot three-act structure or does it contain a solid and reliable framework to tell its story? However, the reader shouldn’t get bogged down with restructuring tips because it’s not a script editing exercise.

CHARACTERS: Are the central and minor characters believable, original, compelling, inspiring, colourful, loathsome, boring etc? Decent character development or emotional journey for the protagonist? Effective use of subplot with the supporting characters?

DIALOGUE: Distinctive, realistic, off-the-wall, on-the-nose, funny, dull, plain, quirks, true to each character?

TONE: Does the writer have an original voice; is the tone of the story consistent to the genre etc?

PACE: Pace, rhythm, tempo. Scenes start too soon, too late? Cut too soon, too late? Boring segments with little dramatic impact or importance? Where does the pace flag? What’s its overall effectiveness?

SETTING: Is it important to the story - does it make a valid and visual contribution to the characters & plot? Is it noteworthy at all?

APPEAL: will the idea and story find an audience? Is it marketable? Who is the audience? Is it really cinematic?


Thanks Danny, priceless advice.

Tuesday, 4 October 2011

Charlie Kaufman interview

I read this in The Guardian today and had to post for posterity. It's an extract from his talk at the BFI, which I couldn't attend but would have liked to. I love writers talking about writing. (See? Told you I wouldn't quit thinking about it!)

I wrote Being John Malkovich while I was waiting for [the next sitcom] hiring season. My idea was that I would write a script and use it to get work. I had this idea that someone finds a portal into someone's head, and I had another idea that somebody has a story about someone having an affair with a co-worker. And neither one was going anywhere, so I just decided to combine them.

It got a really positive response. I started to get a little known. People would read it and tell me how funny it was, invite me for meetings, tell me nobody would ever make the movie. I had maybe 15 meetings like that, so I wasn't really expecting it to get made. Then it got to Spike Jonze, and he was in a position to get a movie made. I didn't really expect it to be anything. I don't think Spike did either. I remember it going to the Venice film festival, which was the first exposure it had. I wasn't invited, but they went: Spike and Cameron Diaz and Catherine Keener. I just got a phone call saying that it was this big thing, and then all these articles got written about it. It was exciting.

Storytelling is inherently dangerous. Consider a traumatic event in your life. Think about how you experienced it. Now think about how you told it to someone a year later. Now think about how you told it for the hundredth time. It's not the same thing. Most people think perspective is a good thing: you can figure out characters arcs, you can apply a moral, you can tell it with understanding and context. But this perspective is a misrepresentation: it's a reconstruction with meaning, and as such bears little resemblance to the event.

The other thing that happens is adjustment. You find out which part of the story works, which part to embellish, which to jettison. You fashion it. Your goal is to be entertaining. This is true for a story told at a dinner party, and it's true for stories told through movies. Don't let anyone tell you what a story is, what it needs to include. As an experiment, write a non-story. It will have a chance of being different.

I'll tell you this little story. There's something inherently cinematic about it. I run in my neighbourhood, and one day I ran past this guy running in the other direction: an older guy, a big hulky guy. He was struggling, huffing and puffing. I was going down a slight hill and he was coming up. So he passes me and he says: "Well, sure, it's all downhill that way." I loved that joke. We made a connection. So I had it in my head that this is a cool guy, and he's my friend now.

A few weeks later, I'm passing him again, and I'm thinking: "There's the guy that's cool." As we pass each other, he says: "Well, sure, it's all downhill that way." So I think: "Oh, OK. He's got a repertoire. I'm not that special. He's probably said it to other people, maybe he doesn't remember me ... but OK." I laughed, but this time my laugh was a little forced.

Then I pass him another time, and he says it again. And this time he's going downhill and I'm going uphill, so it doesn't even make sense. And I started to feel pain about this, because I'm embarrassed for him and I think maybe there's something wrong with him. And then it just keeps happening. I probably heard it seven or eight more times. I started to avoid him.

I like the idea that the story changes over time even though nothing has changed on the outside. What's changed is all in my head and has to do with a realisation on my character's part. And the story can only be told in a particular form. It can't be told in a painting. The point is: it's very important that what you do is specific to the medium in which you're doing it, and that you utilise what is specific about that medium to do the work. And if you can't think about why it should be done this way, then it doesn't need to be done.